Bruce dropped in for a game yesterday. We decided to give our armies for an upcoming campaign a workout to see how they performed. I pulled out Leidang Vikings (III/41c) and an Anglo-Dane army (III/71) for Bruce. The Anglo-Danes were mostly Museum Miniatures with the general stand below having an Essex horseman and Irregular priest i. Basically a lot of spear stiffened with some blade.
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The dark ages is all about the shieldwall and our two games were no exception. In game one, the Viking (almost all blade) advanced and managed to get a flank turned (on the right) before the Anglo-Danes to reciprocate (on the left). Things were dodgey for a moment (you can see Bruce's six!).
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But then Bruce rolled a one and the Viking's slight advantage in combat began to tell. This game went 5-2 for the Vikings, although it was closer than the score would suggest.
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In game two, we decided to try a river which, in the end, turned out to be paltry and of no real importance. I refused a flank to see how that worked.
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Not so well, as it turned out and Bruce came close to rolling up my left side and winning. Fortunately I hung tough, managed to close the door on the other flank and squeaked out a 5-4 win. This was as close as the score suggests.
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Overall, good games without much finesse. I would like to try out the Vikings vs Normans to see how they do but these boys are off to take a bath and get rebased for the campaign. I also need to create some littoral terrain.
Up next: 28mm medievals are based and ready to go while some 15mm AWI guys are painted and will be based tomorrow. Then onto some 15mm dwarves followed by I don't know what. Liking the viking rebase and terrain I need to do.
2 comments:
nice report.
The Vikings will probably have their asses handed to them by the Normans... Over half the Norman army can quick-kill any stand in the viking army... Oh, and they fight at (I think - can't find my book right now) even odds. Best hope for them is to defend and throw out LOTS of bad going!
Yeah, that was certainly my experience a couple of years ago when I played Saxons against Normans--only hope is to narrow the frontage via terrain placement (ergo a low aggression is good), look for any gains possible on overlaps, rear support or drawing them into bad going. The quick-kill does a nice job modeling the charge effect but sucks to be the recipient of it!
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