Back at the beginning go the pandemic, I picked up an old Megablox aircraft carrier set (the USS Kitty Hawk). It had some 1700 pieces and I finally got around to building it this weekend. The final model is about three-feet long and is maybe 1/450 scale?
Saturday, December 3, 2022
Megablox Carrier
Saturday, August 28, 2021
Last of the 3mm
These look better in person than they do no camera. Can you see the guy mooning the camera?
Up next: Probably some 25mm Star Trek again. Then some 28mm sci-fi.
Saturday, August 14, 2021
3mm German vehicles
I finished the German 3mm vehicles I bought this week. For each base shown, there are four more not shown! Apologies for the pictures--it is hard to get a decent shot this small.
First up are some mobile infantry (half tracks and trucks) as well as some artillery.
Then some tank destroyers/assault guns.
And finally some Panzer 2s, 3s and 4s.
Up next: German infantry.
Saturday, August 7, 2021
3mm British infantry and terrain
I finished some more 3mm figures for Rommel this week. These are very tiny; the bases are standard FoW 40x30mm bases.
Saturday, July 31, 2021
Terrain refreshening
I have a bunch of old 4" GeoHex hills that I use on a playing mat that I textured a long time ago (12 years? maybe 15?). They are on the left above. I have been repainting them to match the mat and the troop bases (right). There is a slight colour shift in this image so the new paint looks a bit dustier than it is in person.
Since I'm using the same paint colours, the match to the bases is almost perfect. There are a couple of dozen hills to do so I am slowly chipping away at them.
Saturday, July 17, 2021
3mm terrain and tanks
While they are listed as 3mm trees, they are really a bit more like 6mm items. For example, each trunk is thicker than the diameter of a Honey turret. Workable and all, though.
I also finished off the British vehicles I purchased. There are five bases of each type below, including Stuarts, Morris trucks, and universal carriers and A-13s, Grants, and Sherman IIs.
I also did some bases of 25 pounders. I've zoomed in to try and show off the crews (look for the helmets).
Up next: Some 25mm star Trek and maybe then some 3mm British infantry.
Saturday, July 3, 2021
3mm WW2
A few weeks back, Bruce very kindly donated some surplus 2mm terrain. I was very much taken with Rommel when we played it back in the autumn so I ordered some 3mm WW2 tanks.
Apologies for the picture quality--it is hard to snap a shot of tanks these small. The bases are 40x30mm FoW size.
I spent a fair bit of time fiddling about with different basing techniques. These look much better in person than they do in these pictures (e.g., way less green).
A search of pictures on the web suggested some useful techniques: mono-colour tanks with a wash to bring up detail and contrasting bases to let the tanks pop a bit. Bruce helpfully suggested wall filler as a basing compound which allowed me to put some texture on the bases.
I then ended up in a cycle of painting, drybrushing, and washing. I was trying to use pre-made colours (so I could replicate look later) but also match my existing Hotz mat (cause I'm not buying another mat!) and to be vague enough that the units could do Italy, France 1940 and the desert.
Saturday, November 17, 2018
Target for Tonight
You each get a plane (although it would be possible to run multiple planes or even a squadron if you were keen). The crew have abilities that improve over time (if they survive).
The game has area movement and would fit on a coffee table. Below you can see the entire set up. You start on an airbase (bottom right tile). You then move (clockwise) to the coast, across the sea make landfall, fly through a flak belt, hit your target and egress. The number and type of tiles depends on mission you roll.
As you move from tile to tile, you roll for random events and the game could easily be played solo. The main weakness of the game is that there are almost no decisions for players to make--just lots of dice rolls.
When you reach your target you use a card deck to navigate across the city towards a target square (not shown in this photo). Cards affect your movement, simulating winds navigation, and other challenges. There is some decision making here, but mostly the moves are obvious.
If you get jumped by a night fighter, you flip the bombing board over and you have a brief dogfight. Again, movement is drive by a card draw with most moves being obvious.
The rules are pretty slick once you get the hang of it. Bruce put all of the tables on a two-sided QRS. The layout of the rule book itself is appalling, with historical material interspersed with the rules. A QRS is a must to avoid endless flipping. This is really an inexcusable production error.
Overall, a pretty fun game and nice to have a solo option. The level of abstraction is nicely thought out. It avoids the paper-chase of B-17. As time passes, technology changes and each side gets new tricks and counter measures. I'd totally play again.
We played twice with one (of four!) bombers returning and no successful hits. There was literally nothing we could have done to change the outcome (except roll better) which is perhaps the biggest drawback of the game.
Saturday, March 17, 2018
1/600 planes
The Skyraiders were on a pre-programmed flight. Bruce flew a pair of Phantoms on CAP.
This started out well for the North Vietnamese as I actually managed to get in behind the ground-attack planes. But then I could not make a maneuver roll worth beans and Bruce managed to splash two MiGs. I got two skyraiders in the end but it was a pretty clear US victory.
We then switched the WW1 biplanes. Germans escorting a bomber formation against a bunch of nasty Brits.
I had more discipline this game (and less tendency to over fly the target). I think Bruce got a bomber but paid pretty heavily against my escorts.

















































