So, picking up the storyline in this series of linked scenarios, the Joker had destroyed enough of Gotham's communication infrastructure that he was able to kidnap Commission Gordon! Unfortunately, during the dust-up, Joker was seriously injured and had to sit out a game, as did Green Arrow.
I wanted to see how well the game played with four players as well as use some of my outdoorsy terrain so the scenario is that the Joker's gang has to get Commissioner Gordon from the far corner of the table to the near corner, and then into the Joker's liar. This requires going through Gotham woods, which is bisected by a stream and a marsh. Harlequin and various gangsters start with Commission Gordon. For support, a team of four specialists marches out of the Joker's Lair.
And, in the middle of the board, Black Canary took out a mob boss while Robin ran out of batarangs. Black Lightening also ran out of juice, but the fight had largely gone out of the remaining mobsters and they bolted.
At the end of the game, Team Bats scored 10 points (for a total of 17 so far) while Team Joker picked up 4 points (for a total of 14 so far). Both teams had a lot of figures injured who will need to test to see if they are available for the last fight, deep inside Joker's lair (giving me a chance to haul out my dungeon terrain).
Overall, the game played fine with four players (perhaps even more interesting because the action shifted back and forth and more special cards came up). Batman might be a touch too powerful with his shooting and I wonder if the damage done by batarangs need to be downgraded to shock only?