Showing posts with label pulp. Show all posts
Showing posts with label pulp. Show all posts

Saturday, September 5, 2026

Surviving Nam, Sherwood Forest style

Welcome back to another season of gaming blogs. Although I did paint and game over the summer, I spent a lot of time in the outdoors. One of the summer games we tried was Surviving Nam, which is a cooperative miniatures game wherein the players play the Yankees and a card deck drives the actions of the VC. We thought it was a good game for Vietnam and then Bruce adapted it for Robin Hood.


The basic scenario was the four players (running the side of evil King John) had to enter on the south edge (bottom right of photo), search the village for weapons caches, and then exit off the north edge, not leaving any fallen comrades behind.


The first few moves went quickly as the Merry Men were no where to be seen.


Eventually, they appeared and (purely by chance), all arrived on the north edge, blocking our exit path. In the meantime, there was a message from King John that we also needed to search the bodies of five merry men before we left the board.


One of Bruce's troopers enters a building and started searching for the weapon cache there.


In the meantime, Robin Hood appears in our rear and starts making life horribly difficult, pulling out troops back towards the starting edge to deal with him and to collected those he has felled.


More baddies appear in the building and have to be dealt with.


At this point, the Merry Men began advancing (thanks to failures on our activation dice) and they began to whittle down our forces, including knocking out the evil sheriff. We were able to successfully find the weapons caches. We also killed Robin and Little John and searched enough bodies but things were starting to get difficult, with King's men down and pinned and generally in disarray.



By the end, we felt like we had things in hand and called the game as a win for the King's forces.


While Surviving Nam doesn't have the swashbuckling vibes you can get with other rules, it does offer a fun solo or coop game pitting a higher tech opponent against insurgents. I've ordered form WW2 resistance fighters to see how this plays in that era.


Saturday, June 13, 2026

25mm Mayfair Games Teen Titans

A few weeks back, I posted up some 25mm superheroes from the mid-1980s. I got another box in the mail, this time the Teen Titans. The box came with six heroes and four villains and I managed to get the heroes painted up.


First up are Wonder Girl, Nightwing and Jericho. There are lots of variant costumes available to choose from but I took the earliest ones (which is what the minis were based on).


Overall, the sculpts are nice, if a bit thin and static. The second set included Cyborg, Starfire, and Changeling. I can see why the sculptor would have chosen the flying pose for Starfire but her shooting a bolt of whatever out of her fist would have been a more useful pose. Changling shifting into a lion is a nice effort.


Overall, these are decent enough figures. The omission of Raven and Kid Flash are notable, although at least the Titan box contained a few women. They more or less scale alright with the Justice League figures. Maybe the Titans are a bit thinner but I guess we could write that off as they're not quite fully grown. 


The scale difference between the 25mm Mayfair figures and more modern 28/32mm sculpts (these being heroclix) is quite marked. 


I'm not sure if I'm going to get another post up before I take a summer break. If not, happy summering and I'll see you in September!

Sunday, June 7, 2026

25mm Indiana Jones by West End Games

A few weeks back, I posted up some 25mm Indiana Jones figures from 1984 that TSR had produced. I ran across a different range of six figures (from 1994) produced by West End Games and finally got a hold of them.


There were two, three-figure packs produced before the line went out of production and they used slotta bases (hexed, although I swapped in round).


The first pack had Indy, a reporter, and a student. The second included an older professor, Sulla, and a spy. These figures were a bit fine boned, lacked motion, and every hand is clenched into a fist. But, otherwise, they were nice figures. Oddly, no one is holding a gun.


Usually, the assumption we make about scale creep is things get larger over time. Below, you can see the slotta based figures from 1994 against the 1984 figures on washers. The older figures are clearly beefier and bigger (although they were also sold as 25mm).


I suspect that WEG kept using the old armatures they used to sculpt the Star Wars line into the 1990s while TSR had moved onto bigger ones in the mid 1980s. Leia, with a slightly lower base, is a good proxy for the student. On the left is a modern (Pulp Figures) 28mm woman.


We see something similar here with Ben Kenobi and the older professor (who I painted to look like Indy's dad). The modern Einstein is again from Pulp Figures.


I couldn't find a Star Wars proxy for the reporter but the two modern figures illustrate the thinner and shorter nature of the older sculpt.


The WEG figures do fit in well with the 1985 supers I painted recently from Mayfair Games.

Up next: I'm not sure. I'm slowly winding down my painting for the summer and will likely take July and August off from posting.

Saturday, May 16, 2026

Mayfair Games 25mm Super Heroes: Justice League

Back in about 1984 or 85, Mayfair Games released a superhero rpg called DC Heroes. For a kid who loved dungeons and dragons and comic books, this was fantastic. They also released a bunch of boxes of 25mm superheroes and villains. 

I recently bought the Justice League box to see what they were like. Straight out of the box, these were hugely disappointing, being very small 25mm figures with very flat and static poses. After some work, though, they started to grow on me. 

The heroes in this box were Batman, Green Lantern, Superman, Hawkman, the Martian Manhunter and Green Arrow. The lack of Wonder Woman is notable, but not as notable as the insane pose they gave Batman (which looked way worse on bare metal).


In the end, I was reasonably happy with the results. There is some nice detail on Hawkman and the rest do well with simple, bold colours and a quick wash.
 

I presume the Bat-wahtuzzi or whatever the hell is happening here is an homage to the campy Batman of the 1960s and 1970s so I painted him in those colours. Th eGreen Arrow sculpt was super dissatisfying but then suddenly came alive with some paint.


I struggled with Sup's chest emblem and finally decided that this the best I can do (you are seeing him at least 2x) and he looks fine on the table. Ditto Green Lantern's emblem.


The backs of the figures are also pretty decent in terms of detail and animation.


The only modern comparator I could find in a matching pose is Green Arrow, with a heroclix on the left. He'd probably about 32mm and you can really see the effects of scale creep over the 25mm 1980s standard.


The box also contained four "super" villains.


Sinestero is an okay pose, I guess, and the Joker is fine enough (again, evoking the 1960s and 1970s renderings).


Brainiac is a pretty nice sculpt that I struggled to paint up with the detail of the comics. Darkseid, a villain I have always hated, is just an awful figure and three tries (with different colour palettes) and this was the best effect I could get (the sculpt is just terrible, terrible work, even by 1980s standards).


Overall, I had a fun time with these guys and, if I see the other boxes for a decent price (especially the Titans and the Outsiders), I will definitely pick them up.

Saturday, May 9, 2026

More 25mm Indiana Jones

I finished off the box of 25mm Indiana Jones figures that I started last week. These figures represent the baddies from the first two films.


Below we have Chatter Lal, Mola Rama and a Thuggee from, I think, Temple of Doom.


From the first film (I think), we have Deitrich, Belloq, Toht, and a mine guard (so maybe he is from Temple? I initially took him to be the dude with the scimitar that Indy shoots in the square--whatever).

For 40-year-old sculpts, the detail is pretty good (note the scar on Toht's hand). I've no idea what Deitrich is leaning so far forward.

Saturday, May 2, 2026

25mm Indiana Jones

Back when I was a kid (1984), there was an Indiana Jones rpg released by TSR along with a set of minis. I finally found a box of them for a reasonable price and bought it.


There were 12 miniatures in the box, representing key characters from the first two films. The figures are described as 25mm and have bases that are both very thick (stupidly so, really) and very small. After some dithering and messing with slotta bases, I stuck them to some washers and used sand and glue to try to smooth them out (meh).


There were five "good" guys, including Indy and that's what I finished this week. Short Round was probably the most fun to paint. I used movie stills where I could to get the colours right. I did give him a brighter ball cap and I decided against trying the checked pattern on his sweater.


The other Temple of Doom alum is Willie. I haven;'t seem Temple since it was in theatres (1983?). The mini mostly matches the pictures I could find. Indiana is a pretty good likeness,


The two sidekicks from the original movie are Marion  (note the monkey on her shoulder) and Sallah and both are pretty accurate sculpts. I painted them pretty much as they were in the film even though the embroidery on Marion's short doesn't really translate into paint.


In terms of scale, although these are listed as 25mm and from 1984, they fit in pretty well with contemporary 28mm figures. Interestingly, a different set of 25mm figures from the same era (Mayfair's DC Heroes from 1985) are clearly smaller (see partially painted Superman below). 


Up next: The baddies.

Saturday, February 14, 2026

Last of the mechs!

I finally finished off the three large mechs that I have had sitting on a painting tray for almost a year.


There is nothing really fancy here, just some basic three-tone schemes that match the other units in the army. Below are the various units types I can now choose from. More exciting is that I can now move onto all of the terrain that they came with!

Up next: Some more 25mm and 15mm Star Wars, I hope!

Saturday, January 17, 2026

Scooby and Buffy vs Movie Monsters

Over the winter holidays, I had some friends over and I finally got my horror figures out on the table. We played a two-scenario game of the Scooby gang and the other Scooby gang against various Hammer Horror monsters. The rules were an adaptation of Fistful of Lead's Arena of Death rules that Bruce put together.

Scenario 1 saw the Scoobi approach a graveyard. Inside were Igor, digging around in some graves and The Monster walking slowly towards a little girl while giving the nearby fountain a thoughtful stare. Being no dummies, the original Scooby gang figured that. whatever Igor was doing (fetching a brain, as it turned out), they definitely did not want to let him succeed at and a big barney took place around the open grave.


On the other side of the table, the new Scooby gang mixed it up with The Monster and various lesser baddies and managed to save the girl from being dunked.

A clear win for the Scoobi, aided greatly by some pretty lucky rolling. The girl helpfully told them that there were more monsters in the crypt and we adjourned to the basement, where I had a second table set up.

The good guys started on the far side of the crypt and all of the monsters were off table. Each time the monsters got an activation card, they rolled to see if one appeared. If so, it could appear anywhere and then move normally the next turn,

There were also some traps. Some, like this stone ball than smashed Velma's glasses, were proximity triggered. The bigger trap is being sprung in the photo below: offering the players a choice of two paths which caused them to split up their party. And that was really the story of the second half.


Here we have the new Scooby, gang, going on a walk about and setting off lesser traps.

Meanwhile, the original Scooby gang, which was much less suited to fighting, would up in the soup, battling all sorts of baddies.

More wandering around.

Ruh-roh, here comes Bridezilla, and she is pi-iiiiissed.

Due to some incredibly bad dice rolling, it took the baddies forever to finish off the Scooby gang and The Monster somehow got KIAed in the process. This must have gone down very much like an actual cartoon fight. Yiokes!

As the new Scooby gang finally made their way into the fight, the baddies were able to catch them at a pinch point,

In the end, it came down to Willow versus Dracula and The Bride and the Monsters rolled boxcars for a convincing win.

Overall, a pretty fun game and thanks to everyone being a good sport about it.