I've very much enjoyed playing Surviving Nam and I wondered about using the mechanics for WW2 (using French partisans or German werewolves in lieu of the Viet Cong). As I looked through my old 1/72-scale collection, I decided that this might be an interesting way to game Operation Sealion (cue flurry of painting).
I've gamed Sealion before (board game, map game with miniatures, programmed miniature campaign at the company level) but the possibility of a programmed skirmish campaign that I could do solo was attractive. I played the game as written and just thematically adjusted in my head (so an RPGer popping up becomes Gran with a petrol bomb). I may create thematically appropriate cards later on. I did add in six blank cards to slow the resistance down slightly (I'd reduce that to four next time).
The better squad dropped into a rear-guard position to try and thin out the most threatening group of English guerillas. The other two squads moved down the road to try and seize the church before things got too hot.
An indecisive firefight continued with the MG keeping the largest group of saboteurs pinned but then a British bunker revealed itself just as the middling squad crossed the small stream so the commander began a fighting retreat with the MG to go help them out. Other Brits began to pop up in annoying places but a fortunate mortar barrage wiped out the dad's army types before they could bring their MG into play.
Eventually, the MG caught up and started to thin out the opposition, although petrol bombers and snipers continued to make it hard for the Germans to seize the objective and get their wounded comrades out of the line of fire.
































