Saturday, January 10, 2026

Random fantasy painting

With some colder weather, I've spent more time at the painting table these past few weeks and a mixed bag of figures have been finished up.

First up is this beauty. It is a huge figure and, despite my best efforts, turned out darker than expected.

I also made some progress on these five cultists from a box of fantasy that Chen kindly traded me ages ago. I still have a bunch to go but stalled out on these guys for some reason. Hopefully, I'm back on track.

In prepping for a holiday game (maybe that is next week's post?), I needed some flying creatures. Bats would have worked (and I may still get some) but I quite liked these crows (3-D prints).

These were dead simply to paint: black primer, drybrush (blue, brown and grey respectively), then yellow detail and wash.




 Up next: Probably a holiday battle report.

Saturday, January 3, 2026

Battle of Hoth Campaign 1

In late November, Bruce and I gave the first mini-campaign for the Battle of Hoth a go. This is one of two programmed tree campaigns that the game comes with. Including a brief instruction, we managed to get through three games in 70 minutes and had a dramatic finale (I suspect the campaign likely goes on one or two more steps but three games in a row was lots for one day).


Game one (above) was basically an encounter and introduction to unit types. The rebels won this one handily thanks to incredibly lucky dice.


Game 2 went to the imperials who quickly killed a rebel laser cannon and grabbed the key victory location.


Game 3 saw the rebels defending shield generators. The Imperials could win if they took out both generators. The rebels could win through attriting the attacker. 


Bruce thrust up the left flank and quickly destroyed the first generator and I figured the game was over. The Rebels were able to successfully defend the second generator long enough to attrit the Imperials. There was quite a lot of drama, much like you'd expect.


Overall, we thought this was a fun, light game that was more like the simplicity of Battle Cry than the more chromed up later CCA variants we've played. The campaign included primary and secondary victory conditions and just enough carry over effects to incentivize the players. Overall, this was good fun and emphasized movement and tactics. Super happy with this game.