Bruce hosted a game of Full Thrust at the club this week. He used the newer Full Thrust rules which streamlined a few things and we started off using hidden movement.
The first few turns saw red team's light ships take a pounding from the white team. The two carriers moved towards the planet (out of frame to the right) that was the victory objective.
Scott rolled a life-time of six's flying the white team's light ships.
By mid-game, the carriers were about to engage by the planet while the rest of team red was in some serious trouble. Team white had launched a salvo of missiles (blue markers just barely visible below).
Team red's carrier then moved into orbit around the plant, chased by team whites lights.
While I didn't snap a shot, team red's carrier looped around the planet just as team red's missile salvo finally caught up with it and that was basically the game. A pretty fun space game with more balanced fighter rules than the original.
As summer has arrived, I will be moving to one post per week (likely Saturday's) from two.
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