Saturday, September 27, 2025

2mm prepared positions for Rommel

Bruce and I have been playing a fair bit of Rommel this summer and, in prepping to get my 2mm tanks on the table, I needed to create some markers for prepared positions. I could have used counters but it has been forever since I have modelled anything.


We play Rommel on a hex grid and my hexes at 4" across so the prepared position indicator needed to fit along with up to three bases and some terrain. I decided on a 2.0" by 0.5" base and that I'd just model some barbed wire coils.


The base was grid plasticard that I had (which is easy to cut into square sections). I use plastic toothpicks to make the posts. Overall, this is a bit out of scale (more 6mm) but it creates the impression I wanted at a size I could still see and work with. Then I textured the base and tried to match the colour scheme from several years ago (a struggle since I never write this stuff down). The colour palette is a vague khaki colour that can do for the desert (if you squint), Italy, or Europe.


The upshot is not bad. The posts are too thick and the coil is a bit big but good enough for my purposes.



I ended up making 12, which is likely way more than I will ever need, but since I was doing it, knocking off a few extra was no big deal.

My next task is to look at doing some markers to denote a forest that I can set atop a green piece of felt.

Saturday, September 20, 2025

Rommel

Rommel, by Sam Mustafa, is likely the best WW2 game I have ever played. I had a chance to re-acquaint myself with it this summer at Bruce's place and I think we're on deck to play several times over the winter.

Bruce hosted a very messy German counter offensive on the Russian front. There was a huge amount of terrain in the middle of the table, which pushed play to the flanks. Interestingly, both sides made quick thrusts to capture the other's supply base, impeding future momentum.


In the end, it was a bloody Russian win as the Germans ran out of time and tanks.


I've got some 3mm WW2 figures I painted up a few years back and am keen to run a desert game this fall.

I need to spend a bit of time working up some scenic entrenchment markers as well as a tiny bit more terrain.

Saturday, September 13, 2025

Battlefront Valkyrie

I've watched the guys at the club play Battlefront Valkyrie a couple of times. This is a cool, printable game which seem to foreshadow the likely direction of gaming: buy your pdfs and stls and away you go. Basically, it is a streamlined, off-brand Star Fleet Battles.


The pros are super-slick energy allocation and combat system, all managed on ship cards. This is very, very well designed.



The cons are the initiative and more mechanics are fiddly and confusing in practice and don't seem to follow Newtonian physics (i.e., don't power your engine and your ship stops?!? what?).


Bruce fixed the by adding some pre-plotting of moves (retention of momentum, accelerate or decelerate, turns) which allows for simultaneous action. The result is a very slick game and a chance to pull out his 1/7000 fleets.


Would definitely play again and probably my favourite ship-level game at this point. You can reasonably play three ships (so a small squadron) and still face incredibly difficult choices.

Would definitely play again!

Saturday, September 6, 2025

Back from summer vacation with some 28mm fantasy

Alright, after a lovely break over the summer (mostly spent in the garden and my kayak), Im back to regular posting. First up are these nine 28mm fantasy figures that have been haunting my painting table since spring.


Not my best work but this is the first time I've picked up a brush in literally months so I'm going to call it a success.

I have another bunch from this fantasy box selected for painting next. Hopefully, the knack returns!

Saturday, June 7, 2025

Summer Break

I'll be taking a summer break from posting again this year. The good weather is just too short to spend much time at the paint table. I expect I'll be back come September with new stuff and more enthusiasm! have good summer!

-- Bob

Saturday, May 31, 2025

Fistful of Lead

In early May, Bruce hosted two games of Fistful of Lead. The first one was a pulpy 1930s adventure. Nazis have stolen a bomb from America and are trying to get it back to the Fatherland aboard a zeppelin. The US rocket corp must board and either grab the bomb or take control of the blimp and fly it home.


This game was fought in very close quarters on two levels (gondola and gas bag) and was extremely bloody, taking almost an hour. In the end, the rocketeers prevailed, grabbing both the control room and the bomb.



The second game was a 1920s/1930s gangster game. (Bruce may have run a version of this at the Trumpeter convention.) The cops need to arrest Mr Big. Both sides have an opportunity for reinforcements and there is a random end game (probably 9-11 turns until starts starts).


The paddy wagon rolled onto the table and disgorged five cops. There was a brief shoot out between the fellow son foot while the driver tried to run down a gangster (twice!).


Using the trolley car as cover, the cops managed to corner and arrest (posthumously) Mr. Big. This game took maybe 20 minutes and had all sorts of tension and hilarity.

Overall, this is such a flexible system that it is hard to find fault with it if you are looking for a light game.

Saturday, May 24, 2025

Xenos Rampant WW2 AAR

Bruce and I played two games of Xenos Rampant recently. He hosted a 28mm Vietnam game (for which I cannot find the pictures) set in an urban location. Charlie carried the day. I then put on a 1/72-scale WW2 Sicily game (mostly to get a bunch of figures on the board for the first time). I've no idea why this paragraph in centred (stupid Blogger bug).

This was a 50-point game with two commands for each side. Axis were split German and Italian while the Allies were split infantry and tanks. Three hidden value objectives were placed (town, hill on left, hill on right) and deployment side by die roll (we ended up coming in perpendicular to one another).

The Axis used their superior position and auto movement to grab all three objectives quickly. Above the Italians approach the Brits. Below, the Allies sent infantry against the closest objective (left hill) and the tanks to hook right to move on the centre objective. Bruce positioned his 88 on a hill with good fire lanes, which partly drove the Allied strategy.

A bit of tank jam. I will thrilled to get these model on the table final (some are for Tim in Saskatoon; others a built; a mix of plastics and metals).

The allies also set up their Grant on overwatch support the infantry advance.

This Panzer 3 (sitting atop an objectives) took a real pasting all game long and just kept shaking the hits off. Bruce proposed an alternative hit mechanism where every hit above the armour value adds an additional hit (official rules are every multiple of the armour adds a hit). This would allow for a tank to get a quick kill on a luck set of dice. We'll try that the next time we bring Xenos out.


Below we see the battle taking shape. The Italians are on the hill to the left but are taking casualties from British indirect fire (mortar teams). The Germans are in town and on the hill on the right, with the British tanks cowering behind the hill from the 88.

The Italians were eventually routed and the Allies captured the left hill, which swung the battle (only one German command versus two British).


As the game moves into overtime (rolling each turn for dusk), the British tanks advance up the hill, finally KOing the Panzer 3. In the end, the middle objective is contested and the British eek out a narrow win on points (the British infantry took a beating and most of the Germans lived to fight another day).


Overall, a pretty fun game. I could spend some time further differentiating the tanks a bit. It felt like WW2 in the Mediterranean and we were forced to use historical tactics. Plus, I was thrilled to get these troops out onto the table (I started out with 1/72 figures 45-odd years ago) after years of having them ready and tucked away in a drawer.