I'll be taking a summer break from posting again this year. The good weather is just too short to spend much time at the paint table. I expect I'll be back come September with new stuff and more enthusiasm! have good summer!
-- Bob
I'll be taking a summer break from posting again this year. The good weather is just too short to spend much time at the paint table. I expect I'll be back come September with new stuff and more enthusiasm! have good summer!
-- Bob
In early May, Bruce hosted two games of Fistful of Lead. The first one was a pulpy 1930s adventure. Nazis have stolen a bomb from America and are trying to get it back to the Fatherland aboard a zeppelin. The US rocket corp must board and either grab the bomb or take control of the blimp and fly it home.
This was a 50-point game with two commands for each side. Axis were split German and Italian while the Allies were split infantry and tanks. Three hidden value objectives were placed (town, hill on left, hill on right) and deployment side by die roll (we ended up coming in perpendicular to one another).
The Axis used their superior position and auto movement to grab all three objectives quickly. Above the Italians approach the Brits. Below, the Allies sent infantry against the closest objective (left hill) and the tanks to hook right to move on the centre objective. Bruce positioned his 88 on a hill with good fire lanes, which partly drove the Allied strategy.
A bit of tank jam. I will thrilled to get these model on the table final (some are for Tim in Saskatoon; others a built; a mix of plastics and metals).
The allies also set up their Grant on overwatch support the infantry advance.
This Panzer 3 (sitting atop an objectives) took a real pasting all game long and just kept shaking the hits off. Bruce proposed an alternative hit mechanism where every hit above the armour value adds an additional hit (official rules are every multiple of the armour adds a hit). This would allow for a tank to get a quick kill on a luck set of dice. We'll try that the next time we bring Xenos out.
Below we see the battle taking shape. The Italians are on the hill to the left but are taking casualties from British indirect fire (mortar teams). The Germans are in town and on the hill on the right, with the British tanks cowering behind the hill from the 88.
The Italians were eventually routed and the Allies captured the left hill, which swung the battle (only one German command versus two British).
Terry traded me some additional sci-fi terrain so I decided to paint it up while I still remembered the colours I used for the last batch!
And a bit more sci-fi terrain today, this time some bridge pieces. I dithered between bright white and grey and eventually just decided grey was easier to match later on.
Three-D printing has really revolutionized terrain for me. I had an unexpected windfall recently and dropped it all on some generic sci-fi terrain. This came printed in a hard, white plastic. I finally finished painting the first batch.
Bruce and I have played the first two scenarios in Undaunted 2200: Callisto. This game is the sci-fi adaptation of the Undaunted WW2 series and centers on a fight between miners and mine bosses in outer space.