Bruce and I have played the first two scenarios in Undaunted 2200: Callisto. This game is the sci-fi adaptation of the Undaunted WW2 series and centers on a fight between miners and mine bosses in outer space.
Callisto is a boardgame that you can play right out of the box but, of course, Bruce was keen to miniaturize it. He even did a set of troops and then replaced them with even better sculpts! The only thing we haven't done (yet) is to physically represent the different elevations (we're just using the visual cues on the game boards).
Overall, this is an easy game to learn and involves tough choices about building your card deck versus taking action on the table.
There are some changes versus Normandy and Stalingrad, including the use of elevation (which affects the size of the dice you roll: d8, d10, d12). The scenarios also can be won through control of objectives or through attriting the other side (attrition does not carry forward into future games like it does in Stalingrad).
Of the three games we've played, they have all been closely run. The ability of the units to perform different tasks takes some time to learn but rewards careful play.
Below, you can see the elevated walkways joining the rise portions as well as the mine pits (which vehicles cannot get down into).
Overall, a fun game and maybe the first game I've played where a labour dispute is the heart of the game narrative.
1 comment:
I'm quite a fan of the Undaunted series. Groundbreaking in its approach. Sounds like this is another excellent addition. The miniaturisations are very good, too!
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