Saturday, November 14, 2026

Muskets and Tomahawks Rampant: AWI

A few weeks back, Bruce and I played another game of our Muskets and Tomahawks mash-up with Rebels and Redcoats (which is a part of the Rampant series of rules). Basically, Bruce stitched the card-based activation from M&T onto the tabletop mechanics of R&R. This scenario was a vaguely Cowpens scenario set in the AWI.


The board looked like this, with the British entering at the bottom and the Yanks occupying the town at the top. The goal was control of the buildings and bridge or break the other guy's morale. We each had about half our points to start with and then we diced each time the card deck shuffled for the reinforcements to come on. If we wanted them to come on from the flank, it required a roll one (17%) point higher.


Above, we have the British regulars advancing up the middle while the American reinforcements arrive early (arrgh).


Things start to heat up as the British form up and start exchanging volleys. The grenadiers have finally arrived but so too have a small group of American irregulars on the British right flank.


Eventually the British reinforcements arrive on the far right side of the board and start to trouble the Yanks with failed morale tests.


British discipline eventually carries the day as the Americans get driven out of town by sustained fire and the American left flank collapses.

We called it at this point because the Americans were routing and, even if they managed to rally, they were just too out numbered to effectively fight back. Overall, a very slick game with only one rule error (me, trying to game the card holdback mechanic). This is a much slicker game than straight up M&T and much more interesting than straight-up R&R.

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