I finally finished off the three large mechs that I have had sitting on a painting tray for almost a year.
Saturday, February 14, 2026
Last of the mechs!
Saturday, February 7, 2026
Star Wars Risk (really)
Last fall, I bought a copy of the 2015 game Star Wars Risk entirely because it had a tonne of tiny space ships. I was just going to cage them for painting and toss the game but I read the rules first and it is actually pretty decent (and good for a Risk variant) so I added a few more minis and have been running a few games.
On the other side of the board is a throne-room duel between Luke, Vader and the Emperor. Again, cardboard counters were replaced with some extra 25mm WEG metals from the 1980s. This duel is very much a sideshow and is less integrated into game play than the shield generator track. It has some nice colour (do you redeem Vader or just kill him--depends on your cards and your planning).
Overall, for a game that is designed for 10-year-olds (and requires no reading to play), it was a hoot. You can easily learn the game and play twice in an hour if you are an experienced gamer. I wouldn't want to play this very often but, as something to have around to haul out and play with non-gamers who like Star Wars, this was way better than expected.
Saturday, January 31, 2026
15mm mechas
At some point last year, I bought some 15mm sci-fi figures off of Scott. One of the three armies still needed some painting and I have been chipping away at it since, mostly daunted by not having much experience painting mechs.
Saturday, January 24, 2026
Terrain painting
Terry kindly gifted me some 3-D prints over the holidays and I quickly painted up three of them over the holidays.
Saturday, January 17, 2026
Scooby and Buffy vs Movie Monsters
Over the winter holidays, I had some friends over and I finally got my horror figures out on the table. We played a two-scenario game of the Scooby gang and the other Scooby gang against various Hammer Horror monsters. The rules were an adaptation of Fistful of Lead's Arena of Death rules that Bruce put together.
Scenario 1 saw the Scoobi approach a graveyard. Inside were Igor, digging around in some graves and The Monster walking slowly towards a little girl while giving the nearby fountain a thoughtful stare. Being no dummies, the original Scooby gang figured that. whatever Igor was doing (fetching a brain, as it turned out), they definitely did not want to let him succeed at and a big barney took place around the open grave.
A clear win for the Scoobi, aided greatly by some pretty lucky rolling. The girl helpfully told them that there were more monsters in the crypt and we adjourned to the basement, where I had a second table set up.
The good guys started on the far side of the crypt and all of the monsters were off table. Each time the monsters got an activation card, they rolled to see if one appeared. If so, it could appear anywhere and then move normally the next turn,
There were also some traps. Some, like this stone ball than smashed Velma's glasses, were proximity triggered. The bigger trap is being sprung in the photo below: offering the players a choice of two paths which caused them to split up their party. And that was really the story of the second half.
Meanwhile, the original Scooby gang, which was much less suited to fighting, would up in the soup, battling all sorts of baddies.
More wandering around.
Ruh-roh, here comes Bridezilla, and she is pi-iiiiissed.
Due to some incredibly bad dice rolling, it took the baddies forever to finish off the Scooby gang and The Monster somehow got KIAed in the process. This must have gone down very much like an actual cartoon fight. Yiokes!
As the new Scooby gang finally made their way into the fight, the baddies were able to catch them at a pinch point,
In the end, it came down to Willow versus Dracula and The Bride and the Monsters rolled boxcars for a convincing win.
Overall, a pretty fun game and thanks to everyone being a good sport about it.
Saturday, January 10, 2026
Random fantasy painting
With some colder weather, I've spent more time at the painting table these past few weeks and a mixed bag of figures have been finished up.
First up is this beauty. It is a huge figure and, despite my best efforts, turned out darker than expected.
I also made some progress on these five cultists from a box of fantasy that Chen kindly traded me ages ago. I still have a bunch to go but stalled out on these guys for some reason. Hopefully, I'm back on track.
In prepping for a holiday game (maybe that is next week's post?), I needed some flying creatures. Bats would have worked (and I may still get some) but I quite liked these crows (3-D prints).
These were dead simply to paint: black primer, drybrush (blue, brown and grey respectively), then yellow detail and wash.
Up next: Probably a holiday battle report.
Saturday, January 3, 2026
Battle of Hoth Campaign 1
In late November, Bruce and I gave the first mini-campaign for the Battle of Hoth a go. This is one of two programmed tree campaigns that the game comes with. Including a brief instruction, we managed to get through three games in 70 minutes and had a dramatic finale (I suspect the campaign likely goes on one or two more steps but three games in a row was lots for one day).





































