In late November, Bruce and I gave the first mini-campaign for the Battle of Hoth a go. This is one of two programmed tree campaigns that the game comes with. Including a brief instruction, we managed to get through three games in 70 minutes and had a dramatic finale (I suspect the campaign likely goes on one or two more steps but three games in a row was lots for one day).
Game one (above) was basically an encounter and introduction to unit types. The rebels won this one handily thanks to incredibly lucky dice.
Game 2 went to the imperials who quickly killed a rebel laser cannon and grabbed the key victory location.
Game 3 saw the rebels defending shield generators. The Imperials could win if they took out both generators. The rebels could win through attriting the attacker.
Bruce thrust up the left flank and quickly destroyed the first generator and I figured the game was over. The Rebels were able to successfully defend the second generator long enough to attrit the Imperials. There was quite a lot of drama, much like you'd expect.
Overall, we thought this was a fun, light game that was more like the simplicity of Battle Cry than the more chromed up later CCA variants we've played. The campaign included primary and secondary victory conditions and just enough carry over effects to incentivize the players. Overall, this was good fun and emphasized movement and tactics. Super happy with this game.




