Saturday, March 8, 2025

Some gaming updates

So last fall, Bruce suggested we pool a list of games we wanted to play again and then work our way through them. There are about 20 games on the list with the sequence being randomly generated.


First up was Struggle for Europe, a reskinning of Lincoln (which I don't think we've played) by Worthington Games. This game focuses on WW2 in Europe and offers one of the best games at this scale that I have played. There are relatively few counters, only 30-some areas, with point-to-point movement and the game uses cards to drive play. There are three decks (representing the three phases of the war), the game ends when one player has exhausted all of their cards (which creates major opportunity costs plus creates a tactical "attrition" option for players), and you win by controlling key locations. 

The strategy for the Germans is to either win early or try to hold on and preclude an allied victory before the cards runs out. I think this is the third time we've played this and every game is a nail biter. This one ended up in a German victory just as the US was invading France (some luck in the desert and at Leningrad tipped it--otherwise, Germany was spent). 


Next up was Sam Mustafa's Longstreet. Other than the Union won, I don't recall much of the details of this ACW skirmish. This is another card-driven game at the brigade level. A few years ago, we played through the full campaign system (which sees the cards and armies change over the course of the war). This is a good game to be the defender in!


Then we played Sam Mustafa's Nimitz. We've done a couple of WW2 games of this but Bruce had bought some pre-Dreadnaught minis so we refought a break-out action in the Philippines between the US and German fleets (I think). Overall, this is a pretty solid game. Sometimes the amount of effort to resolve shooting seemed tedious but, if that were streamlined, there wouldn't be much left.

We then played the same scenario using the 1980s rules Fire When Ready on a hex grid. It was a messier game (no formations required) with preplotting and (I think) simultaneous movement. Not a bad game. Nimitz feels more modern in terms of gaming conventions and mechanics, though. I think the scenarios split one win for each side.


We continued with the naval theme using Mustafa's Halsey rules (basically a map game) of a British convoy run through the Mediterranean during WW2. This is a very solid game and was, I thought, much more interesting than Nimitz in terms of the decisions (I tend to prefer high-level games, I think). 


Once the fleets come to grips, the game has a small battle board mechanic. In the end, the Germans won on points (I could not roll worth crap that night). Overall, pretty fun and the use of blinds created enough fog of war on a shared board to make decisions tough.


We wrapped up the autumn gaming with Taskforce, a cold-war naval game with double blind movement set in North Atlantic. We played duelling convoy runs with surface and submarines (no fixed wing air to simplify the rules a bit). The author is better known for the Victory Games 6th/7th/2nd Fleet series that came out about 10 years later.


There is a bit of fiddly searching (such is double blind without an umpire) but that got easier after a couple of turns. Once there is contact, you switch to a battle board to resolve air, missile, torpedo and gunnery attacks, which is kind of cool. I don't recall who won (it was close). 

There were some interesting battles: a Soviet convoy getting stalked and repeatedly attacked by NATO frigates using guns (having used their SSMs to take out the escorts) and a NATO convoy being stalked and repeatedly attack by Soviet subs and surface ships. This created quite a lot of tension.

For a 45-year-old game, this was surprisingly good and the multi-step battle board gave an interesting feel. Your SSMs, for example, come in, face area AA, then jamming, then close AA, then they strike (or not...). You can decide how many missile from each volley drop at pickets and how many continue into the main fleet (which means being subjected to a second set of defences).

Saturday, March 1, 2025

Shambling Mound

One of the bigger figures in the fantasy box I got from Chen was a shambling mould (think animated compost pile). I'd say this monster has use beyond D&D.


I had to look online to figure out what colours might be appropriate. Basically green and brown seemed to be the answer.


I did a brown wash over white, then a medium green dry brush followed by a lime green drybrush and some yellow highlights. The mushroom was just some tan paint, then everything got a wash.


The colours look better in person. Below, you can see the brown wash and the various highlights. I was pretty happy with how the mushroom turned out.

Up next: Maybe a wrap up of some games Bruce and I have been playing.

Saturday, February 22, 2025

Wolves and a water elemental

This week, I knocked off five wolves. I went with a grey palette since I already have five wolves in a brown scheme.


I also have this watery creature shooting up out of the ground.


It was tricky to get a shot that showed off the nice sculpting of its face.


It is also a good-sized figure (28mm druid for comparison).

Up next: I'm not sure, maybe a recap of some gaming?

Saturday, February 15, 2025

Werewolves and ghosts

This week, I finished up some 28mm werewolves and ghosts. These are more figures from the lot I got from Chen. I decided on grey for the wolves. The remains of the clothing is a tan colour but, overall, everything kind of washed out in the lights. Oh well! Maybe light blue would have been a better colour.

 


I also had some ghosts, again cast in translucent blue that hid the nice sculpting. I may have over drybrushed these. Meh.


Up next: Some wolves and a water elemental.

Saturday, February 8, 2025

Roads and rivers

I dropped in to the Red Claw bits sale in December. It was too crowded to get a decent look at much of what was for sale, but I did drop $20 on a bunch of rubber roads and rivers.


There was about 22 feet of roads and 9 feet of rivers. I spent a couple of days ironing the worst of the bends out of the latex and the mostly sit flat. I'm dithering over whether I try to improve them with a bit of paint and some flocking.

There were also two bridges. One is hot garbage. The other is this very nice piece. For $20, I think I got a deal. If I decide to do any improvements, I'll post some before and after shots.

Saturday, February 1, 2025

More adventurers

So more adventurers this week and a mixed bag. I continue to try to get away fro my medieval peasant palette and use brighter colours. Like any new approach, this means mis-steps and today's batch is pretty visually so-so.


First up is a fighter and what I assume is a cleric, or possibly (the dreaded) slam poet. Or a bard, if that is still a character class in D&D these days.



Next is an elf and a lady barbarian. Both of these figures look much nicer than the pictures convey.



And finally, some magic-users. I have no idea about the dude on the left. The guy on the right I painted as an illusionist. He could also have been a druid, maybe? I hate the green cloak, but love the translucence. Lesson learned about Christmas colours.



Finally, I did these five giant bugs. They were a disaster from the moment I picked up a paint brush. These things happen.


Up next: Some terrain.

Saturday, January 25, 2025

Mechanical golems?

Yeah, I've no idea what these dudes are in the context of dungeons and dragons, so mechanical golem is my guess. They are probably also useful in a sci-fi or steampunk game.

Super easy paint job: copper over white primer, detail, wash, and done. I did spend some time trying to create a lantern-light glow from the eye area and that completely did not work.


Up next: Some terrain and some games.

Saturday, January 18, 2025

Everybody is kung-fu fighting... trolls?

Continuing with the fantasy figures, I have a troll and a monk today. 


The troll is huge compared to the 28mm figures! I did a basic green paint job, which took the wash very nicely. I toyed with doing blue but I have a ton of blue-skinned giants.


The monk is okay. His eyebrows look a bit jugaalo from this angle!


He's better from the back. I was happy with the satiny effect I got on his pants.


I've also been working on improving the look of the stone I've been painting on the bases. This is a black layer, medium grey blocking, then big globs of light grey, which dried unevenly. Then the magic dip over top. I think I gives a decent stone effect for very little work. 


Up next: Some mechanical golems and maybe some terrain.

Saturday, January 11, 2025

Some adventurers

 I turned my hand to a random selection of adventurers.


I have been trying to expand my palette of colours and went for some pastels. I was super nervous doing this but I think they turned out okay. 



There were also these two figures with tails, which I think are Dragon borne (although I have no real idea what that means). The one on the left is more successful than the one on the right, It think.



And, finally, I tackled this orc paladin? 


Anyhow, back to some more creatures next week.

Saturday, January 4, 2025

Bring out your undead!

As I continue to paint some of the fantasy figures I got from Chen, I finished some skeletons and a bear.


I was happy how the bear's face and mouth came out.


The bear is a huge model with lots of detail. 


I also knocked off five skeletons with swords.


They did a good job on the skull.


I've also been experimenting with adding texture to the painted stone bases. This is a medium brown, with a glossy light brown over top, and then a wash. It is an interesting effect.

Up next: Some adventurers.