I hauled my 54mm AWI troops out to the club this week to put on a game of Tricorne. I selected the Monmouth Courthouse scenario as I don't think I have ever gamed that one before.
Scott and Bruce were for king and Richard and Chen were for congress. Red Claw was packed when we got there so I much appreciate Leanne saving us a 6x4 table to game on.
Monmouth has 22 units per side and requires nine victory banners to win, so it took us two hours to get through the scenario. The British can gain two banners per American hill-hex that they occupy.
The British spent a lot of time maintaining a solid line to allow them to play the many, many line cards that they got. They focussed first on ejecting the Americans from the forward line of hedges and trying to firm up the British left flank (which was enfiladed by cannon).
These poor Prussian grenadiers earned their pay that day and were forced to advance to the rear after a few turns. Bruce also immediately lost the unit of highlanders I spent weeks (WEEKS!) painting to a bad rout die roll over on the British right.
The shot above pretty much sums up the first hour. The British carefully advanced under fire while the Americans fell back.
Having taken the hedge line, there was a lengthy bit of bombardment (there are seven cannons in the game) which started to pile up the American casualties. There were also a pair (?) of American leader losses which was unfortunate for the rebels.
At this point, the British finally got some right-side cards and started to advance on that side (in the background of the photo below) while the Americans tried to put some pressure on in the foreground.
Grabbing a hill hex (background of photo below) gave the British the two extra banners they needed and brought the game to a close (I think it was 9-4 but am not sure).
Overall, relatively fun. The British got a lot of line cards and worked hard to maximize their effectiveness. The Americans suffered for this. And also had a couple of nasty rout rolls. Thanks to everyone for playing!