Saturday, March 25, 2017

Pulp Alley and 54mm Highlanders

I actually made it out to a club night this past week! Bruce kindly hosted Terry and me in a game of Pulp Alley. A game mechanic are plot points and these figures below were placed about the table to indicate where these were.


Players contact a plot point to undertake a challenge and secure extra cards and/or meet victory conditions.


The game was a gangsters themed game. The cops had to escort Mr. Big across the table while the gangsters needed to get him alone and then resolve a plot point.


The cops were added by a variety of radio heroes, including the Shadow, the Green Hornet and Cato. In the end, the gangsters kind of goofed their way to victory (but we're not proud--a victory it was!).


Overall, fun mechanics. I wonder if it would work for Batman. At the other table, Dave hosted Scott and Craig in a 10mm Kursk game. Below, Craig is leading the motherland to a bloody victory.


I finished off a few more 54mm AWI guys, This time, I turned my brush to some highlanders from ATKMs. Nice figures. I wish I had the skills to do them justice.


There was about three times the detail on the highlanders (damned fabrics!) as on other figures so I only finished four of the eight figures. I think I am satisfied--I certainly won't be stripped them.


I have four more (including bagpiper) underway but have set them aside while I do a bunch of rebel militia (which go much faster!) and regain my patience.


Up next: I'm planning on gaming with Bruce this week. If I can find some time to read Pulp Heroes, I will also give some thought to a Batman game.

Sunday, March 19, 2017

54mm Hessian Jaegers

With life starting to return to normal, I found some time to paint this week. The only thing I finished were four Hessian Jaegers to round out the Hessian forces for Tricorne.


Despite a lot of work, these guys turned out quite plain! I had to lighten the coats a lot with layering as the original colour I chose was just way too dark. For whatever reason, my camera phone went mental with the red--it is not so vivid in person!


They are a touch bigger than the plastic Hessians who make up most of my force. But they fit in well enough and I quite like the short carbines.


Up next: The club this week is my goal. I have also been painting on some British Highlanders (so much fiddly detail!) and I based and primed 18 American rifle militia. The latter should go quickly with some washes.

Saturday, March 11, 2017

54mm British and Lego Star Wars

Life continues to conspire to keep me from the club but I did some painting this week. First up were four 54mm British light infantry to round out the figures I need for Tricorne.


I think the original I used as a guide is on the right. More or less close on the colours and level of washing. I also did four figures to round out the provincials I need. The original is in the middle (yellow hat trim). This required me to custom mix the coat colour. I think I did pretty well there.


I also received a shipment of Lego knockoffs from China. Vader, Saruman, and the AT-ST's are real but the rest are not. This might make an interesting Dragons Rampant army. Two units of heavy cavalry, three units of light, two units of foot/missile, and two heroes. Hmmm.  


Up next: I've got some more 54's under way: four hessian jaegers and eight Highlanders in kilts. Struggling a bit with the plaid.

Saturday, March 4, 2017

Aurelian and Punic Wars

It has been a busy week, including a fairly spectacular fall on the ice that has left me hobbled (nothing major just a swollen knee so I can neither pedal nor clutch). But before that happened, I managed to get out to Bruce's to continue our Aurelian/Punic Wars campaign.


I knew this battle was going to be bad as Bruce had 50% more troops that I had. He also had good move cards at the beginning and pressured me on both sides. Nothing much came of the right flank--all of the real action was on the left.


Someinitial skirmishing gave way to a closing of the heavies. I managed to do a lot of damage bt not enough to stop Bruce so I switched tactics and tried to run myself out of cards as fast as I could to limit my own losses.


In the end, Carthage clearly held the field and I lost a lot of troops. Oh well!


We then switched back to the board game. Bruce continued to pressure in the north and I decided to let myself be besieged. Bruce also decided to cross from Carthage to Sicily in the south. Unfortunately, a naval battle went poorly for him and our next battle will be in the south where I will have a numerical advantage.


Campaign wise, the losses may also really affect the event roll and possibly cause some Carthaginian provinces to defect. But I could could still lose spectacularly on the field of battle so I'm not counting those chickens.

Tuesday, February 21, 2017

Dismounted 54mm dragoons

I had a bit of time to do some painting this week and I finished of a bunch of dismounted British dragoons in order to complete the mounted units I'll need for Tricorne.


I had four guys from A Call to Arms. I needed two more so I borrowed two fellows from a Revell box (I've painted these sculpts in 1/72 from Imex).


I had to scrape the "liberty" lettering off the front of the Revell caps. They will do as filler. I just needed some extra bodies that more or less finished off the units.


My vision for mounted units is one or two fellows on horse and the rest of the unit on foot. Some of that is about how many 54mm figures I can get in a 4-inch hex. And some is about cost and how much I loathe painting cavalry in this scale.


Up next: Some extra 54mm British lights and provincial infantry are drying. These figures will finish off some units in the Tricorne orbat. Then I have some highlanders in kilts and some Hessian jaegers. And then a whole mess of militia! The end is in sight. Tuesday is club night so I'm hopeful I'll get to play some more gangsters.

Saturday, February 18, 2017

Punic Wars and the Trial of Louis Riel

Bruce and I got together this week for a few hours of gaming. We started out replaying The Punic Wars (as a campaign engine for Aurelian). I was again Rome and tried not to make the same mistakes as last time. Annoyingly, I ran into the same economic issue anyhow, with Carthage way out producing me.


I got a luck event (revolt in Spain) which helped me bridge the economic gap. About four turns in Hannibal decided to descend from Gallia to the coast to try and stomp Scipio's army. He has about a 3:2 advantage. Looking forward to trying my luck on the miniatures table against the dog's breakfast of troops that the Carthaginians have to field.

Bruce then brought out The Trial of Louis Riel, a new boardgame he got. Very fun game in four rounds. First round the players use cards to reveal information about jurors (randomly assigned traits). Then the players winnow the pool down to six jurors.


Then there are two rounds of card play representing the trial and here the players can fiddle the jury a bit but mostly they "make arguments" to sway particular characteristics towards their cause. This moves markers on the board and shapes the eventual scoring. For example, if the jury pool is heavily catholic, the each player seeks to move the catholic marker towards them.

The final round is summation and entails a hand of cards that the players have each set aside during the first two rounds. This gives players a chance to make last minute adjustments. Like most card-driven games, the lesson here is read the cards you put away carefully... .


At the end you score, revealing each juror's complete set of traits and scoring them as per the tracks on the game board. To convict, the prosecution needs 100 points. There are also two tracks allowing the players to seek a win through overwhelming evidence (crown) and insanity (defence). Louis got off this round, mostly because the jury was heavily catholic and mercantile.

Saturday, February 11, 2017

The Chicago Way

We had eight guys out for the first club night of February. Dave and Jon hosted a game of Bolt Action (I think).


Bruce brought out a game of The Chicago Way with 28mm gangsters. Terry's crew of gangsters rolled up to an ice cream shop early on, going in to secure a bag of loot. Terry's wheels are pointing west.


Cop cars came screaming in from the north. The one below took a snoot full of 45 rounds from a tommy gun and rolls to a stop. A second set of cops showed up but they were on the take and our heroes were caught in a cross fire!


The second copy car (also ambushed) turned the corner and rammed the gangsters from behind!


It lost control and careened into some crates (out of action). But the gangsters (somehow) lost control turning a corner to flee north of the board.


Things then dissolved into a foot chase, with the bad cops dead, the good cops in hot pursuit and the federal rocket men arriving just in time to turn the tide.


Hot rolls in te beginning of the game really made a difference for the good cops (I could not miss for the first seven turns).

Up next: I am working on some 54mm British lights and Bruce and I are going to give the Punic Wars another go.