Saturday, June 16, 2018

Lions Rampant and some cultists

Bruce was back in town so I swung by Tuesday night for a quick game. Bruce hauled out some 15mm Lions Rampant and ran a scenario I hadn't played. 


The Sheriff of Nottingham had lured Robin Hood into a trap. Robin set up on the far side of the table and had to escape off either of the near corners. The Sheriff had to split his forces, with some mid-table, some on the escape baseline (foreground), and some appearing behind Robin on turn 2 (assuming they activate).


Robin came up the right side of the table, shooting the Sherrif's men to pieces! But then the Sheriff's force showed up behind and rode down a bunch of peasants.


Things got confusing after that with the Sheriff's knights accounting for most of the kills, despite being badly wounded and charging into bad terrain (OVER AND OVER AGAIN!)


In the end, we figured Robin would have gotten two units off the board, meaning a 6-2 win for the Sheriff. Notably, both the Sheriff and Robin were casualties early on in the game!


Some bad weather also meant I got some painting down. I finished dup three 28mm cultists as well as four columns (Reaper) that I picked up at Red Claw last week.

Saturday, June 9, 2018

Memoir 44 at the club

I hosted a game of Memoir 44 at the club this past week. The first game saw me battle Scott. In the second game, Scott switched sides and Dan took a poke at him. The scenario was from the Memoir campaign book and was early-war.


Hannut-Merdorp was the first big tank battle (1500 tanks altogether). I pulled out some 1/7-scale figs to populate the scenario but somehow short the French a tank unit during the first game.


The figures are a mix of plastics and metals, including some of the recent Zvezda stuff and a healthy amount of Esci, Revell and Matchbox.


I use figure removal for causality tracking, leaving the biggest base on to the end.  The main German bases below are Zvezda while the single figs are Esci, I think.


The Germans attacked the French left while the French chipped away on the right. The Germans on the left made some initial gains, isolating the French units in the towns.


But then there was an armoured assault by the French and Germans were routed. Combined with a bunch of small wins on the right side of the table, the French won 6-3.


Game two saw the French at full strength and the battle started on the right side of the table. The French cleaned house here and then turned the German line for another 6-3 (I think) win.


Thanks again to Red Claw for hosting us and to Scott and Dan for playing. 

Monday, June 4, 2018

Pikeman's lament in Saskatoon

Work took me to Saskatchewan last week and offered me a chance to drop in and see my friend Tim Brown. Tim agreed to put on a game and pushed through illness to finish painting up the troops!


Scenario was attacker catches the defender sleeping in pre-dawn raid and tries to burn the buildings. I had a great set of activations on Turn 1 and everyone moved forward. Unfortunately for me, Tim's dice were amazing and all of his units woke up and deployed and he picked up some special figures.


My two mounted units then charged his rabble and beat them bloody.


The pride of Saskatoon measuring to see if he has enough room to retreat!


Another shot of my only moment of glory in the game as the first unit evaporates and the second unit is charged.


Tim responded by vaporizing one of my shooter elements (my morale dice were terrible all night).


About this point, I made my only major tactical error and tried to burn the tents before activating other units. This was a harder roll than activation and I lost initiative. I did get to study Tim's amazing plaids while he plotted my doom.


Then this happened and my dudes took a thrashing against the formed pike. I did eventually get this unit (which put me close to winning) but Tim routed other units as my morale dice continued to blow.


I think the picture below was pretty close to the end.  The formed pike unit on the left got run down and then my horse turned on Tim's command (middle of town).


I charged, took casualties, he retreated, and then I had to follow up and got slaughtered! Game over!


Thanks to Tim for a fun game of Pikeman's Lament. He mentioned a new SYW version of these rules due out for Xmas so I'm eyeing up rebasing my 1/72-scale War of 1812 figures as singletons.