Wednesday, January 13, 2010

LaSalle playtest

I'm reviewing LaSalle for Battlegames and Bruce and I are going to write a comparative article of four of the new battalion-level Nap rules (perhaps for Miniature Wargames) that are out so we started out with LaSalle last night.

It was an interesting game, with only a few mechanical goofs on our part.

Overall, a tight core mechanic which combined morale with combat. Basically, shooting causes disorder which affects melee dice which is the main way to destroy other units.

It also does a sensible job of handling formation--plays at a similar level of abstraction as Basic Impetus. Maybe a bit bloody, but hard to say after one playthrough--it was certainly decisive and allowed for flanks to be turned and lines to be punched through.

Another observation was it requires a crap-load of miniatures. We played a small game last night with probably 1000 figures on the table. The units are not particularly differentiated in play. Anyhow, a good bit of fun (and I won... with some help from the dice, mind you).

Up next: Some 28mm Celtic chariots.

4 comments:

  1. Wow. Those armies look really nice. 10mm?

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  2. One of the players at my club has the LaSalle ruleset and I can't wait to give it a try. I've read a lot of good things about it.

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