Saturday, September 26, 2026

15mm FIW gaming

Over the summer, we played a couple of FIW games using both Muskets and Tomahawks and Rebels and Patriots. Bruce then took the activation system of M&T (which involves card play) and grafted it onto the movement, combat, and morale mechanics of R&P.


The game saw a mixed group of Brits (on the right) having to get some wagons off the left side of the board. Opposing them were some French troops plus some locals.


The British regulars and grenadiers entered the open field, hoping to put a pasting on the French regulars, On the flanks, the British provincials and irregulars worked to keep the French local allies occupied.


Eventually, the French regulars began to be driven back by casualties and we called it for the British. The card play from M&T to determine activation was much better than the activation rolls from R&P because there was more back and further and some hard choices to make about what to activate and in what order.


By contrast, the combat, movement and morale mechanics from R&P were much simpler and played much faster (almost no modifiers) than the more traditional tabletop mechanics from M&T. Overall, we thought it gave a pretty nice game with lots of hard decisions at the command level and a fairly straight-forward game on the tabke top.

Up next: Some more 20mm partisans.

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