A few weeks back, Bruce and I played a game of Xenos Rampant with a Vietnam theme. Bruce set a beautiful table with some palm trees. The Yanks need to eventually capture with village and they start with three units on the edge of the table. The open area is a landing zone for the choppers, which, when the LZ is clear, can deploy additional troops as well as hover and provide heavy support fire. The Men in the Black PJs can deploy into any cover that the Americans have not yet moved through.
The first turn saw the American's enter the board while the VC moved their one on-board unit into the LZ to slow the US reinforcements. Additional VC deployed into cover to start harassing the US troops.
There was a sharp fire fight on the right side of the board but the US managed to clear the LZ and drop their first reinforcements. Heavy MGs quickly chewed them up but the helo lifted off and was annoying as hell for the rest of the game.
The VC eventually managed to start eliminating the US units on the board while jamming up the LZ and setting up a defensive line between the US troops and the village.
The US finally withdrew due to losses. We'd probably change the deployment to slow the rate of VC deployment but otherwise, the scenario worked really well.
I just cannot get over how slick Xenos is for modern small arms combats.
Up next: I may be posting a bit more sporadically as my real life has become a bit busy these past few weeks. We'll just have to play this by ear.
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