Saturday, February 24, 2024
Crimean Cossacks
Saturday, February 17, 2024
Fistful of Lead Batman, Game 3
So, picking up the storyline in this series of linked scenarios, the Joker had destroyed enough of Gotham's communication infrastructure that he was able to kidnap Commission Gordon! Unfortunately, during the dust-up, Joker was seriously injured and had to sit out a game, as did Green Arrow.
I wanted to see how well the game played with four players as well as use some of my outdoorsy terrain so the scenario is that the Joker's gang has to get Commissioner Gordon from the far corner of the table to the near corner, and then into the Joker's liar. This requires going through Gotham woods, which is bisected by a stream and a marsh. Harlequin and various gangsters start with Commission Gordon. For support, a team of four specialists marches out of the Joker's Lair.
And, in the middle of the board, Black Canary took out a mob boss while Robin ran out of batarangs. Black Lightening also ran out of juice, but the fight had largely gone out of the remaining mobsters and they bolted.
At the end of the game, Team Bats scored 10 points (for a total of 17 so far) while Team Joker picked up 4 points (for a total of 14 so far). Both teams had a lot of figures injured who will need to test to see if they are available for the last fight, deep inside Joker's lair (giving me a chance to haul out my dungeon terrain).
Overall, the game played fine with four players (perhaps even more interesting because the action shifted back and forth and more special cards came up). Batman might be a touch too powerful with his shooting and I wonder if the damage done by batarangs need to be downgraded to shock only?
Saturday, February 10, 2024
Fistful of Lead Batman, Game 2
Alright, so when we last left our heroes, the Joker and his gang had robbed a bank, making off with a bunch of loot to financs who knows what scheme. In the process, Batman, Joker, and Harlequin had all been injured enough to have to roll for adverse outcomes at the end of the game (this is a part of the Fistful of Lead campaign rules).
I'm pretty sure this game system could easily take four players. I played both this and the last game in about 60 minutes each. I may try the next game with two sets of teams on each side. Probably an outdoor adventure for a change of pace (and to get some different terrain on the table).
Saturday, February 3, 2024
Fistful of Lead Batman
A month or so back, Bruce introduced me to Fistful of Lead, a quickly set of rules for the old west. We had a very good time with the rules and I wondered if they could be adapted to low-powered superheroes. I finally got around to buying the core rule book as a pdf from Wiley Games and then pointed out some character cards (I tried to upload them, but blogger freaked out).
Overall, this worked well. The game was done in an hour (so you could play two games in a night easily) even with me learning the rules and having to look stuff up. Things were dramatic. The board was bit big at 4x4 feet. But the game could also have easily accommodated two more players (each playing a team of specialists (e.g., Robin, Batgirl, Black Lightening, and Black Canary).