Bruce has been working on a new Boxer rebellion game, using Dragon Rampant as the basic engine and a NPC system from an old western game to operate the Boxers. The basic scenario is five colonial powers must hold off the hordes of Boxers trying to seize their embassies.
The rest of the details I'll leave off as it might spoil the fun for when Bruce brings this out to the club. Maybe needs one more playtest to make sure the play balance is right but I think it is close.
Lost of new terrain as Bruce has recreated the five besieged embassies. Also new figures for the most part.
We had pretty decent luck with the event cards not causing too many problems for us. I'd say that is unusual and problems should be expected! As it was, we had hordes of Boxers appearing. The Germans held many of them off (random entry).
There is also a supply mechanic that gives players the opportunity to interact with one another. Don't make fun of the German accent or you may find yourself short of ammunition!
We had some repeated bad luck trying to achieve an objective, getting caught twice outside the walls by the Chinese.
This lead to a subsequent shortage of manpower for the defenders.
There was also some damage to the fortifications that started to pile up. Fortunately, the Chinese entry points did not correspond to the damaged portions.
We also had some visitors!
By the end, things were getting a bit touch and go as we were running out of troops and had some late appearances by Boxers that were inconvenient.
Fortunately, we managed to run out the clock before the Boxers could capitalize upon the mounting casualties.
Overall, a pretty fun game and I enjoyed playing against the gaming system.