About four (?) years ago, I picked up a bunch of collectable ships (sold like baseball cards and then built) for the Pirates of the Spanish Main game. I ended up with about 45 ships that look like these.

Towards the end of my interest, several new varieties of ships (like the schooner below) also became available.

I based these up on steel. I gave several rule sets a try (including Bruce's homebrew "Steady as She Goes") but none quite recreate the fleet action that I wanted so I put these on a shelf. Rather unexpectedly, I came across another lot of about 45 ships and bought them on impulse. Many are similar to those above but some are from newer expansions to the game.

There are a couple of galleys with oars (pirate ships, by the look of them!). There are also a couple of junks (aptly named given the construction difficulties they pose).

Then there are some outriggers. And then things get pretty weird. For example, there are various sea monsters and ships with Captain Nemo-like inventions such as the "pincer" ship below with claws to hold its prey.

I built all of my new ships last night while watching the election results. While basing will take some time, it re-interested me in naval combat so I'm looking for a set of rules that would allow me to fight fleet actions. Suggestions most welcomed! I have downloaded GMT's Flying Colours rules to have a look through.
Up next: Some 28mm DBA/HoTT camps are done and drying. And I have a 15mm AWI DBHx army on the painting table (lord it is big!). And tonight is the club and our auction.