Bruce invited me over to playtest his western adaptation of Congo. The scenario was two forces trying to capture a stage coach full of loot.
The stage coach had no horses so has to be dragged from the centre of the table to the corner.
I don't recall the details of the mechanics of Congo perfectly, but I think the two main changes had to do with casting fear on an opponent (that action became a rally action) and the effect of the monkey stress token (causing 1d3 bug-out tests).
Over on the right, the Mounties pinned down the outlaws while some townies dragged the wagon towards the bank.
It came down to the last turn. I managed to wipe out all our Bruce's forces but Bruce managed to get away with the wagon, giving him a victory!
Overall, pretty fun with lots of difficult decisions.
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