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Monday, November 18, 2013

Washington's Army at Freeman's Farm

Bruce and I tried out a newish set of AWI rules by Peter Pig this weekend. Washington's Army is pretty typical of Rules for the Common Man, with simple mechanics, although it is not area based like many PP rules. Bruce decided to try the Freeman's Farm scenario.


The game went reasonably quickly. The pre-game is quite interesting, with players allocating dice to different activities (e.g., scouting) and then dicing for success and the player with the most successes getting some sort of advantage. There is also a dice-off to see who the attacker is, which in this case meant the Americans were the defenders at Freeman's Farm. The terrain also saw some changes so the poor British had to funnel across a single bridge under fire.

At the end of the game (quasi-random end-point) the Americans seem to have contained the British advance. An interesting mechanic had to do with flanking forces, which battle it out via dice off board and then one side wins and their flankers show up. Our battle dragged out past the end of the game, but a nice mechanic for delayed entry. Overall, this was a fine game. The activation was die-driven and less elegant than Maurice. But it plays well and the rules are dead-simple.


Up next: Some 15mm WW2 tanks have been built and away spray-paint weather!

2 comments:

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